Bedding down for the night, the group is awoke by the calls of some of the guards. In the darkness a strange cackling can be heard, and it seems familiar. In the shadows the group just makes out the claws, fangs, and pinpoints of red light that serve as eyes of the Shadow Demon. It drifts among the shadows, just at the edge of the campfire’s light, laughing and taunting the group before fading into the night.
Morning arrives and the group makes their preparations. Soon they find themselves at the secret door with Sam and another pair of Cyphermages who begin to cast a few spells to help.
Throwing open the door, the group realizes that the area remains dark even though sunlight is pouring in. Within the shadows of the cave, two drow warriors can be seen accompanied by a pair of drow zombies. The fight begins with the group watching the shadows for the demon to appear, and they don’t have to wait long.
From the shadows the demon appears, clawing up Artan, but after a tense battle the preparations pay off and the demon is sent back to where it came from.
Continuing the exploration, the group finds a small side cave that has been boarded up with a warning, written in the spidery writing of the Drow, of a dangerous undead beyond. What the group finds is not a dangerous undead, but the ghost of the siren that use to live on the island. The ghost remains bound to the cave due to the Drow’s magic but is content to know that the group was able to help her love pass on to the next life.
Once the barrier containing the ghost is brought down, she is able to go meet her love, but not before she tells the group what she knows of the cave and the Drow, and also imparting a bit of a gift to the group.
Moving forward the group finds a cave that seems to be used as a lab to study the Akata. One is found on a table, laid out and dissected. They also come across a room that looks to be a kind of barracks for the warriors with the only other tunnel being blocked by a curtain.
Beyond the curtain is a massive cavern, dominated by a clear pool of sea water and a waterfall. Within the cavern another Drow warrior waits along with another male Drow, but this one is different in dress and attitude. The group also spots a large form moving through the water, an orca whale.
The battle begins and it is ferocious as the orca begins to savage anyone that it can reach while the warrior fires it’s hand crossbow and the other Drow uses a wand to create a ball of flame in his hand and begins throwing it at the party.
The strange Drow is taken down and the orca injured as the group pushes its way into the cave, far enough to spot another Drow high up on a ledge. This female drops down to walk on the water, her unholy symbol blatant on her chest.
But even her connection to her deity isn’t enough to save her, as the group manages to finish her off and scare the orca away. Searching the cave, the gropu finds crates of mundane equipment and also a chest filled with Noqual ore and several journals.
Collecting up everything, the group heads back to their camp to go through the info they have while they wait for their ship to return.
XP: 1910 (15,380)
Loot: 6 sets (Masterwork Rapier, Masterwork Chain Shirt, Masterwork Light Steel Shield, Masterwork Hand Crossbow, 8 bolts), +1 Spear, Masterwork Leather, Masterwork Silver Dagger, +1 Flail, +1 Mithral Banded Mail, Cloak of Resistance +1, +1 Heavy Steel Shield, +1 Crossbow Bolts (10), Masterwork Hand Crossbow, Wand of Produce Flame (25 charges), Wand of Cure Light Wounds (40 charges), 53 lbs of Noqual Ore
Potions/Scrolls: Potion Cure Light Wounds x6, Potion of Lesser Restoration x2, Potion of Remove Paralysis x3, Potion of Cure Moderate Wounds x5, Potion of Neutralize Poison, Scroll of Charm Monster
Gems/Jewelry: Costume Jewelry (5 gp), Alexandrite (177gp), Alexandrite (124gp), Ring (120gp)
Coins: 200 gps
Misc: Block & Tackle x 2, Canvas (10 square yards), 50’ of chain, Crowbar x5, Fishing Net x 3, Grappling Hook x 6, Hammer x4, Hooded Lantern x 6, Masterwork Shipwright tools, Masterwork Carpenters Tools, Masterwork Tailor tools, Merchant Scale, Miner’s Pick x7, Pitons x 14, Sack x 17, Sledge x 2, Vintage Cheliax Wine x 4 bottles (300 gp each), Silver scroll tube (150gp) w/ maps of Devils Elbow (before and after meteorite strike), Riddleport, Celwynvian, Western Varisia, and all of Varisia, Tsalkaean’s Bestiary (+2 K. Dungeoneering to identify aberrations and oozes, worth 200gp), Thoughts on Varisian Customs (10 gp), Shindiira’s Journal