So what would any good former crime lord do, after his current place of business has been viciously attacked and he’s been sought out to be killed? Finally fight back, and that’s what Saul has decided to do.
After the mess of the raid has been cleaned up, Saul calls the group to his office and the tension in the room is almost tangible. He looks the group over and explains that he sees now that the other bosses won’t let him try to start a new life, so it’s time to hit them back. Saul goes on to say he has a bigger plan in the works but needs a bit more time to set things up.
So the party is given the task of stealing a recruit from Zincher. Someone who Zincher wants to use in his coliseum fights, the Bonespeaker. Saul gives the party a time and place for a meeting that will be taking place between the Bonespeaker and some of Zincher’s men. The party is to get to the meeting and offer Bonespeaker a position with Saul.
Heading to the meeting place at the given time, the party finds themselves in a graveyard. Waiting near one of the crypts are two groups, one composed of goblins, the other of humans. Both groups stop their conversation as Kage, Malek, and Une approach.
Talking with Bonespeaker (one of the goblins), the group finds out that he did agree to work for Zincher, but has added a new condition to the agreement that Zincher’s men do not want to take. Bonespeaker wants some research notes from a mage of the Dias family that recently died and has been entombed in the nearby crypt. Whoever can get those notes will get his services.
The group agrees to find the research notes for Bonespeaker and heads into the crypt. Searching through the crypt, the party runs into not only some guardians, but also undead that had found their way into the crypt. The party clears out the crypt and finds the burial place of the mage and the research notes.
Giving the notes to Bonespeaker cements the deal and Bonespeaker gets ready to begin working for Saul. Unfortunately, Zincher’s men are not happy about that, since they will be blamed by Zincher for not bringing Bonespeaker back. So fearing their boss, the group attacks.
The fight is brutal, but the party prevails. Once the dust settles, Bonespeaker suggests heading back to meet with Saul and finalizing his work with him.
XP: 1175 xp
Longsword (3), Chainmail (3), Dagger (6), Masterwork Longbow (2), Masterwork Studded Leather Armor (2), Masterwork Arrow (10), Silver Arrow (4), Masterwork Dagger, Spider Silk Rope 25’ (2)
Bracers of Armor +1, Potion Cure Light Wounds (2), Potion of Invisibility, Oil of Magic Weapon, Potion of Pass without a Trace, Scroll of Lesser Restoration, Scroll of Flame of the Faithful, Scroll of Barkskin, Scroll of False Life
830 gp (includes all coins and gems that were found)