Second Darkness

Cheat the Devil

The adventure starts as the characters arrive at Riddleport for their own varied reasons. Each heading to the Golden Goblin gaming hall, some in search of employment, others money, still others for more noble reasons.

Arriving at the gaming hall, the characters find it to bustling with activity as the “Cheat the Devil and take his Gold” tournament is in full swing. Upon entering and signing over their souls to the tempting Succubi, the characters find themselves taking part in some of the various gaming tables. Some having runs of luck, others having luck run the other way.

As the tournament continued, Saul Vancaskerkin owner of the Golden Goblin, makes an appearance to welcome more people to his tournament. After explaining how a person can try to win back his soul, Saul departs. Once Saul departs, the games continue but only for a short time before something happens that interrupts the tournament.

A blinding display of colors flashes throughout the gaming hall, blinding the guards, patrons, and most of the characters. As the lights die out, a voice cuts through the growing confusion declaring a robbery. As armed thugs begin to knock most of the guards unconscious.

The heist would have gone off fairly well, except for the interference of the characters. Even through most were blinded themselves, they worked to stop the thieves, capturing the ringleaders and one of the lackeys.

Now that the confusion is starting to die down, the patron are turning from scared to angry as Saul comes back out.


:Rewards:
XP: 360
Items: Masterwork Leather Armor (Cut for female), Rapier (2), Light Crossbow, Leather Bracers (+1 Magical), Wand (1st level shocking grasp, 8 charges), Sickle, Spellbook [Identify, Magic Aura, Truestrike, Grease, Hold Portal, Magic Missle, Shield], Leather Armor (2), Dagger (8), Sap (2), 42 gp in house chips

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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