Shadow Demon

What you know about the monster:

Medium Outsider (chaotic, demon, evil, extraplanar, incoporeal)
DR/Cold Iron or Good
Immune: Cold, Electricity, Poison
Resist: Acid, Fire
Spell Resistance
Attacks have cold descriptor
Can become invisible in anything other than bright light
Can only preform single more or standard action in bright light

What you have available at camp:
Sam and the other mages can prepare and cast magic weapon for people or other 1st level (for the other mages) and 2nd level (for Sam – transmutation specialist/conjuration opposed)
The half-giants do have psi-tatoos of metaphysical weapon (psi magic weapon) that they might be willing to part with
Rooting around in the camp supplies you can find 3 vials of holy water and 1 vial of Holy weapon balm (ACG)

Holy weapon Balm: weapons coated deal an additional 2d4 damage to undead or evil outsiders. creatures affected must make DC 10 reflex to avoid 1d4 damage on the following round. Non-Magical weapons coated with balm affect incorporeal undead/evil outsiders as if they were magic (1/2 damage). Magic weapons coated with balm affect incorporeal undead/evil outsiders as if the weapon had ghost touch (full damage). The balm remains effective until a successful attack is made or until 1 minutes has passed. Each dose coats one weapon or 10 pieces of ammo.

Shadow Demon

Second Darkness TobiasBluesummers