A week has pasted since the group has agreed to work with Saul to try and make the Golden Goblin a success. During that time, everyone has done their part in helping to make that dream come true and as the first week closes, Saul calls everyone into his office to give them all the good news… The Goblin is turning a profit!
With this news, Saul thanks the group for their hard work and gives them their cut of the profits (5 extra gp).
Once the meeting with Saul is done, the party is stopped by Larur, the Floor master of casino. He asks the party if he could have a private word with them at his flat later that night to discuss something.
Once the group finishes their work at the Goblin, they head over to Larur’s flat to see what he has to discuss. Larur explains that it has come to his attention that several fellow dwarves from the Gas Forges did not show up for their duties that day, an occurrence that is troubling. Looking into the situation, Larur has heard rumors of a group of dwarves last being seen heading into a Rotgut District tavern called “The Castaway”. This is where he needs the party’s assistance. He asks, as a person favor, if the group would check out this tavern and see if they can find any evidence of his fellow dwarves.
Agreeing to the request, the party heads down to the Rotgut District and quickly finds the small tavern. Inside the rundown tavern, the group chats up some patron until the wrong question leads to the patrons attacking. After a short fight, the thugs are down and the bartender Fik fills the group in on everything. The tavern is a front for a shanghai trade, people are brought in, attacked, and dragged down into the tunnels below the tavern before being hauled off to a waiting ship.
Continuing through a secret door, the group descends into the smuggler tunnels that run under Riddleport. Within the tunnels, the group finds and raids a small alchemical lab before continuing along and encountering a duo of strange blob-like creatures.
In a large, expanded cavern of the tunnels, the group runs into the leader of this group. A half-orc woman named Straw. After a brief fight, Straw and her remaining thugs are defeated and the party finds the group of missing dwarves. Once freed the dwarves thank the group and give their word to return the favor.
XP: 450 xp
5 x (Studded Leather armor, short sword, sap), long spear, Masterwork Light X-bow with 20 regular bolts, Masterwork Light Wooden Shield, Masterwork Breastplate, Masterwork Scimitar, Javelin x 4, sap
Wand of Cure Light Wounds (44 charges), Potion of Cure Light Wounds x 3, Potion of Enlarge Person, Potion of Bull Strength
2 weapon blanch – silver, 3 Alchemist fire, 3 vials of Acid, 1 Fuse Grenade, 2 Vials of Small Centipede Poison, Alchemist Formula Book (Cure Light, Ant Haul, Shield, Expeditious Retreat, Endure Elements, Detect Secret Doors)
352 gp, Onyx gem (50 gp), 3 pearl (10 gp), Gold Necklace (100 gp)